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Skyrim – Sacrifice Your Follower & Obtain Boethiah’s Ebony Mail (Daedra Artifact)

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By playing Skyrim, we are first taught how to be a cannibal. Now, in order to get one of the fifteen Daedra Artifact in Skyrim, one of your followers has to be sacrificed. This is a small price to pay as it will get you one of the games strongest armors.

When enchanted with the right properties, the Ebony Armor Set maybe one of the best equipment that you can have in Skyrim. In order to obtain the rare Ebony Mail, you must pledge allegiance to Boethiah.

One of the requirements in unlocking the quest to get the Ebony Mail is to be at least level 30. If you are, then let’s get started.

Boethiah’s Ebony Mail

– When you reached level 30, you should be able to meet a Boethiah Cultists that will attack you. Kill him and loot the corpse to get the book of Boethiah. Read it then the quest will start.
– IF you don’t want to wait for the Boethiah Cultist, you can simply go to their sanctuary.
– Sacellum of Boethiah is located east of Windhelm around the mountains.
– If you’re not level 30 at least, you will see the place deserted.

– Once you reach their sanctuary, talk to the Priestess of Boethiah.
– Tell her you’re not afraid of Boethiah, and answer some of her questions.
– You should initiate the quest, Boethiah’s Calling.
– In order for you to get acknowledged by Boethiah, you must sacrifice someone in the altar, using the Sacrifice Blade she will give you.

– Now, you have to find someone to sacrifice.
Suggestion: Don’t sacrifice the follower you love to be with. Take the follower that you use the least the most. An example of this is Sven of Riverwood.

– After you picked the follower you want to sacrifice, go back to Sacellum of Boethiah and head on the upper level to find the altar.
– Talk to the follower and tell her to activate the pillar.
– Once she activated it, the pillar will suck her body. Use the Sacrifice Blade to kill her!

– Once she’s dead, Boethiah will posses her body and talk to you.

– After Boethiah gives her opening speech, she’ll ask everyone in the Sacellum that she’ll only acknowledge someone who is left standing.
– You’ll see all the cultist killing each other and will come after you. Kill them all!

– Once everyone is dead except you, Boethiah will now tell you that you need to kill her current Champion. By killing the Champion, you’ll become the new ones appointed by Boethiah.
– Head over to the Knifepoint Ridge as the Champion is located there.

– Clear out the settlement.
– You’ll face some tough bandits here. Be careful.
– Once they’re dead, follow the marker to go inside the mine where the Champion is inside waiting.

– Inside the mine, clear it out.
– Be careful of the strong bandits here.

– At the end of this dungeon, you’ll meet the Champion, equipped with a full Ebony Armor set.
– Kill the Champion and claim the full SET!

Now, is sacrificing someone for this Ebony Mail worth it? HELLS YEA!

Star Ocean: First Departure R gets a release date in Japan

Square Enix announced today that Star Ocean: First Departure R for the Switch and PlayStation 4 will release on December 5 in Japan for 3,200 Yen.

Gamers who will be getting it on PlayStation 4 can avail the digital Deluxe Edition where it will include the Star Ocean Live Collection 2019 digital soundtrack for 5,000 Yen. Unfortunately, there’s still no word when the game will be released outside of Japan.

Pre-orders for the PS4 version is now open where gamers can either pick Standard or Digital Deluxe. A PlayStation 4 Dynamic Theme will be included to which ever purchase gamers make.

Here’s an overview of the game, via Square Enix:

  • High-Definition Visuals – Up-converted from SD to HD resolution, the quality of the game’s graphics and movies has been enhanced.
  • New Illustrations Based on the Super Famicom Version’s Designs + Character Illustration Switch Feature – Katsumi Enami, who handled the character illustrations for Star Ocean: The Last Hope, has created new character illustrations based on the Super Famicom version’s designs. You can switch between the First Departure and First Departure R illustrations as you like during the game.
  • Full Voice-Overs from the First Departure Voice Cast + Voice Switch Feature – Since the Super Famicom version had no voice-overs outside of battle, the voice-overs have been newly recorded by both the Super Famicom version cast and the First Departure cast. You can switch between the First Departure and First Departure R voice casts as you like during the game. The voice cast includes:
    • Ratix Farrence
      • First Departure Version: Mamoru Miyano
      • First Departure R Version: Hiro Yuuki
    • Milly Kiliet
      • First Departure Version: Hitomi Nabatame
      • First Departure R Version: Konami Yoshida
    • Dorn Marto
      • First Departure Version: Kentaro Ito
      • First Departure R Version: Nobuyuki Hiyama
    • Ronixis J. Kenny
      • First Departure Version: Kenji Hamada
      • First Departure R Version: Akira Okamori
    • Iria Silvestoli
      • First Departure Version: Sanae Kobayashi
      • First Departure R Version: Wakana Yamazaki
  • Field Movement Game Speed Boost Feature – Added a feature to increase the game speed by two times when moving on the field.
  • Game Balance Adjustments – Adjusted battle difficulty.

Check out the new trailer below.

Star Ocean: First Departure R coming to North America on December 5

In a recent post of Square Enix on the official PlayStation Blog, the company confirmed that it will indeed release on December 5 in North America. For the Switch version, it’s safe to assume that will be released on the same day as well.

In addition to confirming the release date, Square Enix sat down with Enami-san to talk about his work on the Star Ocean series, his approach to redesigning of the series’ most beloved characters, and his background as an illustrator.

Check out the interview below, via the PlayStation Blog:

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SE: How did you get your start as an illustrator and how did you begin working on the Star Ocean series?

KE: Originally, I worked at a game company designing graphics, mainly drawing backgrounds/environments. Despite being responsible for backgrounds, I wanted to draw characters and started posting my illustrations to a personal website I had created. At that point, I started to receive several requests to illustrate for “light novels” so I found the courage to leave my job to begin my career as an illustrator. At that time, the work I had done for “Baccano!” served as an impetus for receiving more jobs in the direction of character design. As for the Star Ocean series, it all began when I was given the opportunity to work on the character illustrations for “Star Ocean: The Last Hope.”

SE: What do you like most about creating artwork for the Star Ocean series?

KE: The game is set in an expansive world based in outer space where a variety of races and cultures exist. The range of physical appearances and outfits makes it appear as though each one is based on a completely different lore, even within the same title. I consider this — attempting to distinguish them from one another as I draw them — to be both a challenge and a pleasure. Particularly on “Star Ocean: The Last Hope,” the armor with a mechanical feel was something I had never had a chance to draw until then, so there was a bit of personal satisfaction for being able to accomplish drawing something of that nature.

SE: How did working on Star Ocean: The Last Hope differ from working on Star Ocean First Departure R? How has your method/process of illustration changed over the years?

KE: There was a moment of regret on my part after taking on “Star Ocean: The Last Hope” as it involved depicting a lot of Sci-Fi armor, and drawing mechanical objects was not my forte. That said, after finishing the illustrations, I felt that the detailed designs gave the mechanical objects a weightiness that gave the finished product a level of quality/texture that goes beyond my own design capabilities.

“Star Ocean First Departure R” is a port of the original game, so the original designs served as a basis. In order to honor the original designs that fans adore, rather than drastically changing or modernizing them, I was conscious of maintaining parts of the original designs, while updating some aspects so they could be appealing to modern players.

Compared to “Star Ocean: The Last Hope,” the characters’ outfits are simpler. It didn’t allow any room to cut corners with the help of dense details, so I considered the best way to dress the characters with their outfits in order to generate a good atmosphere.

As for differences in the production process, the work on “Star Ocean: The Last Hope” was relatively simple as illustrations were generated from available designs. “Star Ocean First Departure R” was similar in that I was drawing available designs, but there was an added element of giving them a sense of atmosphere that would make them relevant for this day and age.

SE: How did you approach updating the original artwork for Star Ocean First Departure R? Did you collaborate with the original artist?

KE: I believe key art and character illustrations were everything for many games from the past, where they focused on character images to help supplement and expand on the player’s imagination. For this title, I believe the opportunity was presented to me as the illustrator that worked on “Star Ocean: The Last Hope,” so illustrating in a way that generates the feeling that it is all part of the same series is something I tried to keep in mind during the process. I have not met the artist who worked on the original game, but I am one of many who played the game with those designs, so I’m truly grateful for the opportunity to illustrate them myself.

SE: Of the three new illustrations released thus far (Roddick, Millie, Dorne), which character was your favorite to draw and why?

KE: I would have to say Dorne. Regardless of the project, I always love supporting characters. There may be instances where I get over-enthusiastic and run wild with my imagination, giving them too much character. On the contrary, I find it challenging to create the hero or heroine, attempting to depict the handsomest or cutest characters. There have been many instances where they are overshadowed by the personality exuded by supporting characters, so I try to be mindful about avoiding such an outcome.

SE: Star Ocean as a series has had a fair number of guest artists contribute artwork and designs, including yourself and others like Akiman (Street Fighter) and Kou Yoshinari (Valkyrie Profile). What does it feel like to work on a series that has such a diverse body of aesthetic and design?

KE: Back when I was a student and I was playing games all the time, Akiman’s “Street Fighter” illustrations were an aspiration. Every time there is a new illustration for Star Ocean by Akiman, I feel a sense of happiness, knowing that I am working on the same series.

In regards to Kou Yoshinari, I remember looking at Valkyrie Profile and thinking how high level character designs had become. I felt concerned for my future as I started to set out on the same path, and remember his presence being quite stimulating.

I am extremely happy to be involved in a title with many wonderful designers; at the same time, the pressure is constant as it feels like a competitive field where my current self is being compared against such illustrators.

SE: Are there any other Star Ocean characters you would like to draw in an official capacity?

KE: There are many, so there would be no end if I were to draw everything, but perhaps Maria. Generally speaking, I prefer to draw characters that are pretty over cute, and cool over handsome. Given the fact that I have the opportunity to partake in a title with so many characters, if there is an opportunity to do so, I would love to take on all of them.

SE: Do you have any advice for young artists/illustrators?

KE: In this day and age, there are so many methods to showcase your artwork, so the competition is greater, making it harder to make a living out of this profession and have people remember your name. In order to make drawing your profession, I feel like success or failure depends on whether you have something to offer that aligns with someone’s objective when they happen to stumble upon your work while looking for an artist. I feel like these opportunities will increase by showcasing pieces that are polished and display the skills required for your target genre and industry.

Just like in Japan, players who will pre-order the game on the PlayStation Store will get a commemorative PS4 theme featuring some of the newly drawn illustration by Enami-san, in addition to a digital mini soundtrack for Star Ocean Live 2019 when the game launches on December 5.

Star Ocean: First Departure R Review

Star Ocean started its journey on the Super Famicom over two decades ago. Since then the first game has found its way on the PSP in 2008 and now again on the PlayStation 4 and Switch. Given the limited nature, a number of players have yet to experience Star Ocean, so is Star Ocean: First Departure R worth (re)visiting or should it be forgotten in the past? Here’s our Star Ocean: First Departure R Review. Star Ocean: First Departure R follows the story of Roddick, Millie, and Dorne as they patrol the village as part of their day-to-day routine. On one fateful day, a mysterious plague sets in that suddenly turns people into stone. Hoping to find a cure at a nearby mountain by gathering what they call a medicinal herb, things have started to change when two people from a far more advanced civilization suddenly teleport in front of them.

Star Ocean: First Departure R

Ronyx and Ilia, the other main protagonists of the game, are the humans from the Planet Earth that explain to Roddick and his friends that the plague that spread in their planet called Roak is a biological weapon that was developed by Lezonia in Planet Earth. Wishing that a far more advanced civilization like Earth will be able to cure the people of Planet Roak, they are mistaken. To cure the plague, they must get a sample of an archfiend that only existed 300 years ago. The only way they can achieve that is to go to the past, and that’s where Roddick and his friends will be joined by Ronyx and Illia in search of the cure. Since the game is more than two decades old, don’t expect the story to be as deep as other Star Ocean games or JRPG games. It’s fairly simple and easy to follow for those hoping it wouldn’t have a convoluted story like other games these days.

For those who have played previous Star Ocean games before, the battle system should be familiar at some point. Instead of its turn-based classic battle system that was introduced in older JRPG games, First Departure R is an action-oriented battle system. When you battle an enemy, you will be able to control one of the four characters in your party, while the other three are controlled by an AI. You smash the X button to attack an enemy using a regular attack and pressing the shoulder buttons, LI or R1 will allow your character to perform special attacks. The combat is fairly basic, yet fun at times and doesn’t require complicated button pressing to defeat an enemy- though there are times the difficulty spikes up in combat all of a sudden.

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In addition to simply taking down enemies, the other things that you will be doing in the game are crafting or mastering skills that make your party stronger. Whenever a character gains a level, you will receive a Skill point that you can use onto your characters. These abilities can be used on and off the battle and will greatly improve your character’s performance in battle. As far as crafting goes, you can create items that you can use in both cooking or in battle. Don’t worry about its complexity as they are fairly easy to understand as they are basic at most.

Seeing how First Departure R is the game that started the Star Ocean series, there are things that in this game that evolved in succeeding games. One of the features that are common in Star Ocean games is the Private Actions that you can trigger with certain characters. In First Departure R, we can see how the Private Actions have started and how it evolved in other Star Ocean games. To gain more insight or learn more about the character, you trigger Private Actions when a prompt appears on the screen. This is purely optional but to fully enjoy what the game has to offer when it comes to story, it’s highly recommended that you take a look at it.

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With the game being a port of the PSP version that was launched back in 2008, First Departure R doesn’t have any new content to offer. In fact, if you have played the PSP version before or even the Super Famicom ones, you will be playing the same exact version, except with minor changes. The minor changes that the team behind Star Ocean: The Last Hope did with First Departure R is improving the artwork. Right at the beginning of the game, players will be able to choose whether to use artwork from the original version or the new one specifically designed for this version.

In terms of visuals, the game remains true to the original, except the sprites look crisper and detailed. CG cutscenes are untouched, where you will notice that even the audio hasn’t been improved. However, the majority of the cutscenes still have voice-overs, which makes it better when it comes to going through those lengthy scenes in the game.

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If you have played the PSP version in the past and were annoyed with things like backtracking or random encounters, they remain present in the PS4 version. Sadly, there are no modifiers present to turn them off, and this is something you will be dealing with. At this day and age, random encounters are frowned upon and may not appeal to the new generation of gamers. Also, if you are one of those that simply hate backtracking, prepare to do it on this game as there is plenty to look forward to.

Star Ocean: First Departure R Review – Verdict

Star Ocean: First Departure R is a classic game that reminds us of where the series started. While it is certainly fun and enjoyable, it retains a number of traits associated with the best JRPGs. These include a simple storyline, a fascinating combat system, and a relatively straightforward adventure. If you’re from a newer generation of JRPG fans, you might find the excessive random encounters, backtracking and minimal depth annoying and might want to stick to more modern releases. Still, veteran fans will likely remember why this series became so popular in the first place.

Story of Seasons Download Size Revealed

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Marvelous and XSeeD’s followup to their storied farming simulation series, Story of Seasons, will be arriving on the Nintendo 3DS next week. Here’s how much free space you’ll have to clear off your SD card to play Story of Seasons.

Coming in at 4,466 blocks, the farming sim is going to take up a sizeable chunk of your memory card if you’re still running one of the stock cards that came with your Nintendo 3DS. If you’re wondering how large the download is in megabytes, you’re looking at a download that’s just shy of 560MB.

Look forward to checking out Story of Seasons with our review arriving in the coming days!

Tekken 7 Website Updated With Character Bios And Guide Videos

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Bandai Namco has updated the official Tekken 7 website giving you details on each of the characters included in its roster as well as some video guides on how to play it.

You can look at the Tekken 7 roster page by clicking here. Bear in mind, this is the launch roster as more characters are to be added in the future as DLC. The launch roster includes 37 fighters in total.

These characters include: Akuma, Alisa, Asuka, Bob, Bryan, Claudio, Devil Jin, Dragunov, Eddy, Eliza, Feng, Gigas, Heihachi, Hwoarang, Jack-7, Jin, Josie, Katarina, Kazumi, Kazuya, King, Kuma, Lars, Law, Lee, Leo, Lili, Ling Xiaoyu, Lucky Chloe, Miguel, Nina, Panda, Paul, Raven, Shaheen, Steve and Yoshimitsu. 

You can also view some guide videos by clicking here. This includes videos on how to move, do power crushes and the Rage Art. The game will be released on June 2nd, 2017 for the PC, PS4 and Xbox One.

Skyrim – Marrying Someone is Easy as 1, 2, 3 ; The Benefits of Marriage

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One of the new features of Skyrim is the ability to marry someone of whoever you meet in the game. It doesn’t matter if it’s a Khajit, a Nord, a male or a female. As long as you have the Amulet of Mara, you’re ready!

If you’re one of those achievement and trophy hunter, you would like to find someone to marry as an achievement will be unlocked once you’re married.

Now, the big question is, what are the requirements should you have to have this wedding?

REQUIREMENTS

– You must form a bond to someone
– Having a House would be ideal

Step 1

– Go to Riften and find Maramal in either at the Bee and the Barb Inn or the Temple of Mara.
– Talk to him and pay 200 Gold for the Amulet of Mara

Step 2

– Find that someone you would like to marry but before you talk to him/her, wear the Amulet of Mara

Step 3

– Once your soon-to-be spouse agrees to form a bond with you, go back to Maramal in the Temple of Mara and ask for the wedding ceremony to happen.

Step 4

– Maramal will ask you to come back at Dawn for your Wedding Ceremony to happen. Don’t be late!
– Congratulations you’re married!

Why get Married?

There are benefits as to why you would like to get married. If you have a house, you can ask your spouse to live with you.

– Now that your spouse is living with you, you can ask her/him to cook for you. Sometimes, there will be a gift waiting for you.
– If your spouse is your companion, you can ask her to carry some of your equipments and direct her to either defend you or attack your enemies.
– Always visit your spouse as there’s a chance they’ll leave you.

Brave Frontier x Phantom of the Kill Collaboration Detailed

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Gumi announced today the details of the collaboration between Brave Frontier and the recently released Phantom of the Kill.

Starting on June 23 until July 13, gamers who play Brave Frontier and Phantom of the Kill will get all sorts of new rewards by simply participating. Fans can look forward in getting a new unit in Brave Frontier by doing exclusive dungeons in the Vortex, summoning an exclusive Global Unit named Zero in the Summoning Gate, and getting an exclusive unit by simply logging in daily.

Here are the details of the Collaboration:

I. Phantom of the Kill Collaboration Dungeon

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Explore the calm-yet-eerily-dangerous Hellebore Meadow and get the chance to recruit the Killer Princess Tyrfing!

II. Special Summon: Phantom of the Kill’s Zero (Global Exclusive)

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Zero, the first prototype of the Killer Project and first Killer Prince, will be featured in the Divine Summon Gate starting June 27th, 7:00 PST to July 13th, 23:59 PST [June 27, 8:00 PDT – July 14, 0:59 PDT]!

III. Play Phantom of the Kill, Get Rewards!

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Log in & play Phantom of the Kill starting June 24, 0:00 PST – July 13, 23:59 PST [June 24, 1:00 PDT – July 14, 0:59 PDT] to acquire the Killer Princess Laevateinn, as well as other rewards, in Brave Frontier!

Final Fantasy: Brave Exvius coming to Japan this week

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Square Enix announced today that Final Fantasy: Brave Exvius will be coming to Japan this October 22 for iOS and Android devices.

Final Fantasy: Brave Exvius is a smartphone title developed by Alim, creators of the hit Brave Frontier. The game tells a new crystal-based story with original characters, and features characters from previous Final Fantasy titles, as well. In addition, the battle system will have simple controls and summons.

When the game launches this week, Square Enix will be giving out a “Magitek Armor with Terra Brandford Piloting” playable character. Check out the trailer below:

There’s currently no word yet as to when the game is coming out to North America. Let’s hope it will be out later this year!

No PS4 or Xbox One Version of Lightning Returns: Final Fantasy XIII

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Square Enix has no plans to port Lightning Returns: Final Fantasy XIII onto the PS4 or Xbox One.

Lightning Returns: Final Fantasy XIII’s design director Yuji Abe told IGN the following:

We’re not thinking about it. We set out to achieve the highest possible quality we could on the current generation of consoles, the PS3 and Xbox 360. That’s what we’ve been trying very hard to do, and we think we’re almost there. Our mission is presenting the best possible experience for gamers on those consoles. We’re not thinking about anything else, including next-gen consoles.

Lightning Returns: Final Fantasy XIII is the final game in the Final Fantasy XIII series. It will conclude Lightning’s story and hopefully resolve all of the loose ends at the end of the game.

Don’t worry Final Fantasy fans as Square Enix will be releasing Final Fantasy XIV: A Realm Reborn on the PS4 while Final Fantasy XV will hit the PS4 and Xbox One sometime in the near future too.