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Class of Heroes 2G (PS3) Review

Acquire (and Zero Div) seem to be becoming a more prominent game developer of recent years in the US. Some of their more recent titles such as Sorcery Saga and Mind-Zero have only just released in the States through various publishers. Their latest US release, Class of Heroes 2G, arrives by way of Working Designs-veteran Vic Ireland and his new company Gaijinworks. This new dungeon crawler takes the original Class of Heroes 2 and expands upon it with new content as well as a console release on the PlayStation 3. Is Class of Heroes 2G worth enrolling in, or is Crostini Academy in need of more than just a fresh coat of paint?

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Class of Heroes 2G‘s story opens with a freshly enrolled band of adventurers in the Crostini Academy, a school rife with all of the common tropes you’d come to expect from a Japanese high school setting in this day and age. Bitter rivalries, student/teacher “romance”, plans and hijinx that quickly backfire in dramatic fashion, et cetera. The translation harks back to the days of Working Designs and the PlayStation 1-era of JRPGs, as seems to be Ireland’s signature style. Who knew that one of a samurai’s most effective moves in battle was a pimp slap? All of the dialogue, item descriptions, and flavor text seem to share a sort of whimsical and easy going attitude that fits in line with the school setting.

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Parties in Class of Heroes 2G consist of six party members, split evenly between front and back rows. You’re free to use any of the ten races to compromise the core of your party although some races are better suited for roles than others. Six basic classes are available from the onset, but in total there are 19 jobs to work with. These advanced classes not only have particular requirements such as race, stats, or alignment but also may only be available at the other two schools in the game, requiring the player to advance far enough in the story to unlock these two.

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An interesting thing to note is that character creation will assign that character a pool of bonus stat points, ranging anywhere from a measly couple upwards of thirty-plus. Rerolling takes no time at all and it’s quite easy to start out the game with a team of bruisers with maximum strength and vitality to make the early game more manageable. Class of Heroes 2G balances this out by giving characters with lower BP better stat boosts more often upon leveling up, and characters with much higher BP the opposite. This is probably one of the only games I’ve played where a character has actually LOST stats just for leveling up.

Changing classes is as simple as talking with the headmaster of each academy and selecting a new curriculum and offer benefits such as keeping ones stats and learned spells, although HP/MP and skills are reduced. This can be quite handy if you wish to have some back row members learn the various types of magics in the game or advance a character from being a ranger to perhaps a gunner or idol.

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Buffing magics are required in Class of Heroes 2G perhaps more than other games in the genre. Trapped floors exist in nearly every dungeon, so having some method to float is a necessity. For floors that have both a pitfall and anti-magic field, having some means of manual flotation is needed. I found myself having to wear a pair of low-level shoes called Stilts for the entirety of the game those characters that didn’t have an inherent penchant for floating just to navigate through these areas and complete every map in the game.

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Magic users by far seem to be the most effective members to have in a pinch, especially in higher levels. An Elf summoner could summon a Seraphim, acting as a seventh party member and far outranking those I frequently used. Combat frequently became trivial as this Seraphim could hit for two or three times what my strongest melee combatant could in addition to having nearly double their life points. These summons stay out for the entirety of an expedition, only expiring upon reaching a town or finally running out of health (a feat that’s harder than it seems outside of boss fights thanks to a passive HP regeneration). Without Seraphim or other magic spells in combat, I’d say that Class of Heroes 2G would have some of the harder combat in the genre, but with these powerful spells, sometimes that difficulty becomes nearly arbitrary. There exists a higher difficulty mode in the options mode for those that prefer an added challenge.

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Items and equipment are an unusual case in Class of Heroes 2G. Many items that are party staples are seemingly in very short supply. For much of the early game, a wyvern call ticket that allows for travel to any previously-visited place on the world map cost a hefty 10,000G and are frequently limited to one per town, if they even stock it at all. It’s a similar case for some of the better equipment for your party members. For new and better equipment, there are typically three options to work with: post-battle spoils, chests in dungeons, and alchemy. The first two are completely random, as even the treasure chests you come across in dungeons can be of random rarity (walking away and approaching the chest once more can easily turn ones luck around).

class-of-heroes-alchemy-515x289Alchemy, however, seems to be more of a hassle than it’s worth. Crafting requires returning to the academy (unless you have a gnome alchemist in the party), the proper piece of junk that corresponds to whatever item you’re crafting, and various synthesis items. Having the proper alchemy recipe helps to see what is necessary in game, but Gaijinworks has provided a compilation of most of the alchemy recipes here. I often found myself swimming in junk that was often too low level to be of any use of my party and I was better off just gathering up the dosh to afford new gear from the next town I visited.

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Getting around the dungeons can sometimes be a hassle. Without the proper map in your inventory, you’ll be going around blindly without an auto-map and even then, trying to get around all of the traps without Float can also be a hindrance. One of the bigger annoyances to getting around are some of the map tools that feel lacking. Treasure chests are not tracked on the map, so missing one will require navigating around blindly until you find it. Entrances and exits are marked on the map but are only labeled if they lead to another zone or town, making navigating around inside the dungeon sometimes a pain especially for the maps with five plus exits on a given map.

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To alleviate the navigation woes, Gaijinworks coded in a very novel remote play feature for Class of Heroes 2G. With the usage of a PSP/Vita, you can enable second screen support in a way not previously seen in any other game before. Through remote play (not requiring owning a PSP copy of Class of Heroes 2), players can use their handheld not only as a controller for the game but also a handy menu for combat. On a given character’s turn, it will bring up a menu of their stats and other vitals as well as a basic menu giving the player a total of their statistics and kill count, handy for those that want to know how close they are to that 50,000 kill trophy (it’s quite a grind, as I finished the game with just under 10k kills under my belt). This dual screen support is something that I would love to see other companies utilize in future RPG releases on PlayStation.

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Class of Heroes 2G in a nutshell is a classic send back, a compromise between the earlier gridders of yore such as Wizardry with the modern style of an Etrian Odyssey title. While easier than its contemporaries, instead that should mark as an entry point for those interested in trying out the genre but don’t wish to get bogged down with complexities and intricacies of more recent titles. Class of Heroes 2G is a welcome addition to any RPG fan’s library and in the words of Victor Ireland, is “nothing without you!”

TGS: Monster Hunter Frontier G announced for PS Vita

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Capcom announced today during the Tokyo Game Show that Monster Hunter Frontier G will be coming to the PS Vita in 2014.

One of the features announced so far is that the PS Vita version will be able to interact with the PlayStation 3 version. Exact specifics weren’t mentioned but we expect Capcom to shed more details to it in the coming weeks.

No release date has been announced for the PS Vita but fans in Japan can look forward to it in 2014. As for the console version, Monster Hunter Frontier G will also be available for PS3 and Wii U. Check out the official Japanese website for screenshots.

God Eater: Resurrection and God Eater 2 release dates announced; Pre-Order Bonus Detailed

Bandai Namco announced today the release date of the highly anticipated God Eater: Resurrection and God Eater 2: Rage Burst in North America and Europe.

In North America, God eater: Resurrection will launch digitally for PS4 and PS Vita on June 28 and for PC via Steam on August 30. As for God Eater 2, will be released both physically and digitally for PS4 and digitally for PS Vita and PC via Steam on Augsut 30.

Those who are interested in pre-ordering should check out the bonuses below:

PlayStation 4 Physical Bundle

Customers who pre-order the physical Day-One Edition of God Eater 2: Rage Burst will be guaranteed to receive the following items:

  • God Eater 2: Rage Burst software
  • Digital download voucher for God Eater 2: Resurrection
  • Digital download for exclusive DLC costumes from Sword Art Online: Hollow Realization, Tales of Zestiria, and Tokyo Ghoul

PlayStation Network Digital Bundle

Digitally pre-order God Eater 2: Rage Burst for PlayStation 4 system through the PlayStation Network for the following items:

  • Digital download of God Eater 2: Rage Burst software
  • Instant access to digital version of God Eater: Resurrection when it is available June 28, 2016
  • Digital download for exclusive DLC costumes from Sword Art Online: Hollow Realization, Tales of Zestiria, and Tokyo Ghoul

PlayStation Vita DLC Bundle

For a limited time fans who purchase God Eater 2: Rage Burstthrough the PlayStation Network when it releases on August 30th will receive the exclusive DLC costumes from Sword Art Online: Hollow Realization, Tales of Zestiria, and Tokyo Ghoul

Steam Bundle

Digitally pre-order the God Eater: Resurrection and God Eater 2: Rage Burst bundle on Steam to receive the exclusive DLC costumes from Sword Art Online: Hollow Realization, Tales of Zestiria, and Tokyo Ghoul

Black Clover: Quartet Knights Review

Similar to anime, most games based off popular manga are about offering people a different way to experience the story. Even if you know what’s going to happen, the excitement of actually defeating a fearsome foe or terrifying enemy adds to the experience. In the case of Black Clover: Quartet Knights, it’s a side story. With the characters going off on a new adventure it gives fans something new to experience, with newcomers not having to worry about too many details. With new enemies, online play and tons of costumes, is Black Clover: Quartet Knights a must for fans or is it better than nothing?

Black Clover: Quartet Knights takes place sometime after the beginning arcs, so the team and dynamics are already in place, and starts with the Black Bull squad investigating a mysterious dungeon. After venturing ahead, Yami is returned to his teenage form, much to their surprise, with his memories regressing to that point in his life. He wants to find Karna, whim they meet shortly after, though she looks the same as she did in the past. From there the team needs to figure out what happened, fix that and stop Karna from avenging house Freese.

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Even though there is a lot going on, the story is more of a comical way to introduce the mechanics and game modes. The first couple of missions center on killing enemies or playing some objective based game. None of the modes are particularly complex, one is like King of the Hill, another does that followed by moving an item to a specific point, with the third asking players to collect keys to open the most treasure.

When you’re not playing an objective, you’re defeating enemies and/or bosses. Combat is fairly straightforward, even for a manga game. Players can attack, block, heal, use special, shoot a range attack, jump and so forth. Most of the depth will come from doing these things effectively, though objectives are more about tactics and paying attention to your health is more helpful than good defense due to the low amount and high regeneration rate.

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Needless to say, this all builds to playing against others. While there is a fair number of characters, covering most of the bases, complete with alternate costumes, comments and more to unlock, it offers a lot to do while having fun.

Even if the core mechanics are fairly simple, online comes down to what others are doing. Since players can choose, melee, range, healing and support, the best teams use their characters effectively or at least do more than the same thing. So, maybe get a range person with some support and heals and they’re pretty hard to deal with for zone control. Or, maybe you want to get in someone’s face, so go with melee and rush them. Like all online games there isn’t a bad tactic, though bad players can make things underwhelming.

When playing against others it isn’t surprising for people to be confused about objectives or focus on the wrong things. When one person is attacking and the other three are using crazy magic, it’s easy to see why you lost. There really isn’t much to prevent that, though I will praise the post game options. Players can choose to stick with the same team, join a new one or just leave. It’s a good way to support unorganized players without making things too awful or trying to find the right balance.

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Despite multiplayer finding good balance, similar things can’t be said about graphics and diversity. Most stages are small generic areas. One is a broken temple, another is a grassy field and so forth. None of them really leave a lasting impression beyond being really general designs of typical locations. In addition to looking so so, the use of animated scenes and cold unmoving character models is jarring and underwhelming.

Even if characters have a couple expressions that really highlight their characteristics, it doesn’t do much for the scenes. Even though some of the animated scenes are nice, seeing more even quality across the board would’ve probably been a better choice.

Verdict

Black Clover: Quartet Knights tries to get players into the world though multiplayer with uneven results. Between the uninteresting story that is more of a tutorial and lackluster graphics, it makes for an underwhelming experience. Despite being fun, multiplayer often times relies on others stepping up or playing a specific way, something that won’t always happen with random players and can be frustrating for all involved. Naturally, none of these things make Black Clover: Quartet Knights something you should avoid, just understand what you’re getting into and if magic, tactics and anime sound fun in a multiplayer setting, it’ll probably be a hit.

[Editor’s Note: Black Clover: Quartet Knights was reviewed on PS4 platform. The game was provided to us by the publisher for review purposes.]

Granblue Fantasy: Versus – How to Quickly Beat RPG Mode and What it Unlocks

If you plan on playing Granblue Fantasy: Versus long term, you’re going to need to eventually beat RPG mode. This will give you the character Beelzebub, along with additional colors, weapon skins, resources for the original game and a Vyrn costume. But, if this mode isn’t your thing, this guide will explain how to easily overcome any challenge.

Build your own weapon grid

At first auto select might seem like a good idea but the way auto select works is more theoretical than literal. Under perfect conditions that would be your best build but most people will focus on leveling and maximizing SSR weapons for better perks and higher stats. For this reason, make at least one grid for every weapon type and focus on SSR weapons of that type, followed by whatever gives the most stats. By doing this you can achieve much higher stats than through auto select.

Avoid Free Quests and Tower of Babyl

Odds are if you’re reading this guide, you want to unlock everything as quickly as possible. And, while these quests offer cute stories and additional resources that you may or may not need for weapon skins, they’re not required for progression. Your best bet will always be avoiding them and ideally getting enough weapons from draws to never have to do them.

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Set Both Characters as AI

Similar to Mortal Kombat 11, if you don’t feel like playing Granblue Fantasy: Versus, you can set player one and two as AI who will do the missions for you. To do this, either select your character before the match and change partner setting to CPU or give control to the computer in the middle of a match. The penalty for doing this is rather small and will not prevent you from unlocking the stages and items you want. That being said, the AI is too dumb to beat bosses and a handful of stages, so it isn’t a foolproof method as much as a nice bonus if you want to progress while eating dinner.

Don’t Grind; Ask for Back Up

Certain bosses and stages are, quite honestly, really difficult without good gear, a decent amount of skill and the right tactic. Thankfully, those uninterested in doing this can simply ask for assistance and likely find someone far more powerful that is willing to do it for them. Some of the hard mode bosses I was able to find level 100 Japanese players that effortlessly dropped the boss, got me an S rank and more. The only downside is some of the optional fights have to be done offline. For these you should be able to build a character just strong enough to win, though they’re mostly for weapon skins and the one trophy that requires you craft one of the weapons.

Ghost in the Shell: Stand Alone Complex – First Assault Online Getting Shut Down This December

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The free to play video game, Ghost in the Shell: Stand Alone Complex – First Assault Online, is getting shut down for good this December. If you like playing the game, I suggest you play as much as possible before its closure.

The announcement was made via Steam. Ghost in the Shell: Stand Alone Complex – First Assault Online will be up until December 6th, where the game will be gone forever.

They posted: We’re sorry to inform you that we will be sunsetting Ghost in the Shell: Stand Alone Complex First Assault Online in North and South America, Europe, and the Oceania region, with final closure scheduled for December 6.

This was a very tough decision to make. The game has been in development for a long time, supported by developer, publisher, and community effort. Ultimately, we decided that continued development wasn’t going to help the game become what we all hoped it could become.

Soon they will stop selling DLC and remove the in-game store. As aforementioned, play the game as much as you can while it’s still up.

Way of the Samurai 4 Review

Way of the Samurai 4 released in Japan in March of last year as a PlayStation 3 exclusive. Now, Aquire’s unique franchise has come to the US as a download-only title on the PSN. Once again, players can don the kimono of a nameless samurai and alter nearly aspect of the world around them. With new additions and tweaks, can Way of the Samurai 4 draw in more than its usual crowd with its latest entry?

Let’s take a look at the HOTs and NOTs of Way of the Samurai 4.

HOT

Out of the Ordinary

Everyone should make a habit of trying a game that differentiates itself from the handful of sequels, remakes and unimaginative titles lining store shelves. Way of the Samurai 4 is one of those games that helps break up the monotony of the annual filler. Players will take on the role of a nameless samurai in the fictional port town called Amihama in the year 1855. The British Navy has just arrived in order to set up trade relations, but as you can imagine, not everyone is too happy about their presence. As it would happen, your personalized samurai has walked right into the middle of the conflict at the right time completely by coincidence. Immediately, you can choose to side with the British, aid the Disciples of Pranja in removing the unwanted foreigners, attempt to keep the two apart or simply ignore the issues in your face and do your own thing. That’s one of the most attractive aspects of this franchise. Players are given near-unrestricted freedom to do as they please in feudal Japan, whether they answer everything with their sharp blade or tongue.

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To break up the pacing, mini-games are spread throughout the open world. These range from the expected to the unusual; we’re talking mini-games that make side attractions in the Yakuza series look average. Most notable are the torture and night crawling options. The former occurs when the player is arrested and taken to be tortured. You’ll have to survive various torture techniques, such as being strapped to a turning water wheel. The night crawling missions are bit out there. Under the cover of night, the nameless samurai can seduce random NPCs by sneaking into their homes and overcoming their playful resistance. Succeed in night crawling and you’ll be rewarded with random items. Looking towards more constructive choices, a foreign language school can be opened up which translates foreigners’ dialogue from question marks to actual words. Sure, gambling is present and there are your typical fetch quests, but these are the best of the bunch.

When the samurai’s wit just won’t do, the sword must be unsheathed. The quality of your weapon can be changed through attribute upgrades and other visual customization options. These weapons can even be taken to blacksmiths to be melted and used for a new sword. Firearms are now available and muskets can be found carried by British NPCs early on, but the player won’t be able to wield them from the beginning. Or, should you choose to make the battles a bit more person, you can ditch the weapons all together and show up swordsmen with your fists. Let’s not forget about the protagonist’s appearance. They can always purchase new attire, which may lead to some bizarre combinations, to break the traditional samurai dress code; that is, if you choose to do so.

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High Replay Value

With all of the choices contained within the game, it’ll take much more than one playthrough to see everything. There are 10 endings to view and that’s just the tip of the replay factor. Working much like New Game+, finishing a playthrough carries over the player’s items, money and other obtained content into the new game. This means that each time you finish the game, your next run will yield more options and further show off the game’s true offerings.

Asynchronous Online System

Way of the Samurai 4 has implemented an engaging feature that should be familiar to Demon’s Souls fans. Players’ samurais are automatically uploaded if connected to the PlayStation Network. These characters become NPCs in other games. If you, too, are online, you may bump into someone else’s character, at which point they can duel. Win the battle and you’ll be awarded with the other player’s sword. New custom weapons make great trophies, reminding you of your many victories.

NOT

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Poor Graphics

Way of the Samurai 4 isn’t too visually pleasing. Although it was only released last year in Japan, it looks severely outdated. Character animations are stiff and the environments look bland and muddy. Many had hoped that the fourth installment would receive a substantial upgrade in the graphics department after Way of the Samurai 3’s disappointing presentation, but that just isn’t the case. Way of the Samurai 4 looks far from a PS3 title and, instead, closely resembles games from last-gen tech.

Underdeveloped Combat

For the most part, combat is at the core of the game. Unfortunately, fighting isn’t the most engaging activity. There are weak and strong attacks with the ability to maneuver around attacking opponents. Combat can be upgraded by learning new techniques, but even at its “best”, it fails to capture the interest of the person holding the controller. Attacks are executed slowly and enemies carry out their assault in the same fashion; even groups of enemies attack one by one, providing little challenge. Ensure you attack first and continuously, and you’ll win almost every time. Sometimes, choosing to use diplomacy to work out a problem is better just so you can avoid having to deal with the archaic battle system.

Not for Newcomers

Way of the Samurai 4 may be easier for newcomers to try out in comparison to past entries, but that doesn’t mean that it’s all that newbie-friendly. This is a franchise that requires a ton of player commitment to find the gems dug deep within the game’s core and that could take several hours (or playthroughs). Long-time fans will feel right at home playing through the game 10+ times and putting up with the title’s lacking characteristics. However, these issues are much more apparent to first-time players as they don’t have a history tied with the franchise to allow themselves to overlook the obvious shortcomings; not to mention more current titles have set their expectations high in terms of gameplay, which causes WotS 4’s components, such as combat, to feel lacking in this gaming era.

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Verdict

Way of the Samurai 4 is an interesting game with unmatched player input and control over the final outcome. This is a game all about customization. Customize your character; customize your weapon; customize your adventure. The ending is in your hands and will slowly reveal itself with each decisive action. However, even taking the Demon’s Souls-inspired online connectivity and high replay value into account, the game lacks polish and accessibility to those who haven’t played the franchise prior. The clunky combat and outdated graphics leave much to be desired. This is definitely one for the fans, but everyone else need not apply.

[Editor’s Note: Way of the Samurai 4 was reviewed on the PlayStation 3 platform. The game was provided to us by the publisher for review purposes.]

Ni No Kuni II is the closest to Suikoden you’ll ever get

It’s been over a decade since Konami has released Suikoden V and since then, many fans are really getting antsy to know if there will be a sequel to the much beloved series. With Konami being quiet for over a decade, many assumed that the series was dead while many hoped that there will be a developer going to pick up that series. While fans of the Suikoden series are waiting patiently, there’s this game upcoming game called Ni No Kuni II: Revenant Kingdom, the sequel to the critically acclaimed Ni No Kuni: Wrath of the White Witch from Level-5 that pretty much resembles the gameplay of the Suikoden series.

After spending this past week playing Ni No Kuni II: Revenant Kingdom, I have concluded that this game is the closest Suikoden fans will ever get to a spiritual successor. From its storyline to the kingdom building, everything that fans love about Konami’s series are all in the game, but then Ni No Kuni II has a lot of things that sets the series apart with Suikoden, which is a good thing.

Without spoiling anything, Ni No Kuni II: Revenant Kingdom is about the coming of age of Evan, a young king who is obliged to create his own kingdom after getting booted out from his own in Ding Dong Dell. Evan will get his own kingdom to build about six hours into the game. Once Evan has his own kingdom, players will be able to access the game’s town management system where you will be establishing various shops, assign citizens that you recruit in a shop, do research to get items that you can buy in the shop and other things that might be useful for the kingdom.

Aside from going through the fun-filled story the game has to offer, players will be spending most of their time making sure that their Kingdom is flourishing as players will be obliged to keep checking them for new things to research, gather items, and so much more. At some point, players will be upgrading the Kingdom to a much bigger one using the kingsguilding currency that you rack up for simply having citizens working for you in your kingdom. Pretty much, players will have to think carefully where to assign citizens as the kingdom’s success will depend on them, especially if you want to upgrade various things in the kingdom.

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To get the citizens that should work for your kingdom, you will find a lot of recruitable ones. Similar to Suikoden, each citizen that you get to recruit will have a special part in your kingdom and some will require you to do certain sidequests. Some are hard but others will simply just join you by talking to them. There are characters that you meet along the story will be part of your kingdom while others will really task you in searching the world to get the citizen you need, which is fun as each character has its own story to tell.

In addition to the kingdom building and recruiting citizens that players will be doing in the game, there’s also that skirmish mode segment that puts two factions in an birds-eye view fight. Fans of Suikoden who played the first two games should be familiar to the skirmish mode that Ni No Kuni II has to offer. It’s not that in-depth but the similarity is quite close where you put units in your faction and you fight others in a strategy-like game.

In the end, fans who are looking for a quick fix on Suikoden should definitely consider Ni No Kuni II: Revenant Kingdom. It’s no way exact clone of Suikoden but it’s really the closest Suikoden game you will ever get. Check back with us on March 19, 2018 for our review of the game.

Suikoden Games now on sale on PlayStation Store

With Tokyo Game Show 2019 happening this week, Sony launched this week its PlayStation Store’s Big in Japan Sale. Classic titles like the Suikoden games are now on sale on the PlayStation Store for as low as $1.79.

Suikoden games are one of the most under-rated JRPGs that have released a few decades ago on the PlayStation and PlayStation 2. With its last title on the PSP that didn’t even make it outside Japan, many are still hoping that one day, Konami or some other developer will revive the series back. While it’s not happening anytime soon and you have a PlayStation 3, the four Suikoden games are on sale this week.

Suikoden 1 – $1.99

Description: Enter an ancient world full of bravery, mysticism, and romance as you discover your true destiny. Head up the Liberation Army and gather up to 108 companions to join you in your battles along the way, and call the shots in large-scale warfare, in this RPG of epic proportions.

Suikoden 2 – $2.99

Description: Experience an epic tale of warfare, magic, friendship and betrayal.

Suikoden 3 – $2.99

Description: Three lives from opposing forces in the Grassland War hold the fate of all living things their hands. Can these three discover the secrets of the Flame Champion, find the True Runes and fulfill their destiny to forever change history? Experience this epic tale from three opposing viewpoints.

Suikoden 4 – $2.99

A prequel to the acclaimed role-playing series Suikoden, Suikoden IV reveals the origins of the Rune of Punishment. Although set in the past, Suikoden IV has no shortage of innovation, as it features a Tactical Formation System and more than 60 playable characters. It also has some important firsts for the series – such as all travel is done by ship, and characters are imbued with actual voices – among other features.

Unfortunately, Suikoden V never made it on the PlayStation 3’s PlayStation 2 Classics. At least for $11, you can get all Suikoden games on PlayStation 3 and relive the greatness.

Dynasty Warriors 7 – Unlockable Characters, Modes, and More!

In Tecmo KOEI’s Dynasty Warriors 7, there are a lot of characters that a player can unock and a mode that adds a replay value to the game.

Today, we would like to reveal the game’s unlockables that features secret characters, and many more.

Still deciding whether to pick up Dynasty Warriors 7? Read our review to learn more!

UNLOCKABLE CHARACTERS

There are characters in the game that are now available after the completion of the Story mode. In order to unlock the following extra characters, players will have to play through the Legendary Battle and the following characters will be unlocked.

Cai Wenji
Cai Wenji Legendary Battles 1-3 on Conquest Mode

Cao Ren
Cao Ren Legendary Battles 1&2 on Conquest Mode

Da Qiao
Da Qiao Legendary Battles 1&2 on Conquest Mode

Diao Chan
Diao Chan Legendary Battles 1-3 on Conquest Mode

Lian Shi
Lian Shi Legendary Battles 1&2 on Conquest Mode

Ma Chao
Ma Chao Legendary Battles 1&2 on Conquest Mode

Ma Dai
Ma Dai Legendary Battles 1&2 on Conquest Mode

Wang Yuanji
Wang Yuanji Legendary Battles 1&2 on Conquest Mode

Xiahou Ba
Xiahou Ba Legendary Battles 1&2 on Conquest Mode

Xiao Qiao
Xiao Qiao Legendary Battles 1&2 on Conquest Mode

Xing Cai
Xing Cai Legendary Battles 1-3 on Conquest Mode

Xu Huang
Xu Huang Legendary Battles 1&2 on Conquest Mode

Yue Ying
Yue Ying Legendary Battles 1&2 on Conquest Mode

Zhen Ji
Zhen Ji Legendary Battles 1&2 on Conquest Mode

Zhou Tai
Zhou Tai Legendary Battles 1&2 on Conquest Mode

UNLOCKABLE STUFF

Red Hare
Complete the Battle for Supremacy

Officers in Conquest Mode
Complete a character’s legendary battle to unlock the Officers in conquest mode.