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Black Clover: Quartet Knights Review

Similar to anime, most games based off popular manga are about offering people a different way to experience the story. Even if you know what’s going to happen, the excitement of actually defeating a fearsome foe or terrifying enemy adds to the experience. In the case of Black Clover: Quartet Knights, it’s a side story. With the characters going off on a new adventure it gives fans something new to experience, with newcomers not having to worry about too many details. With new enemies, online play and tons of costumes, is Black Clover: Quartet Knights a must for fans or is it better than nothing?

Black Clover: Quartet Knights takes place sometime after the beginning arcs, so the team and dynamics are already in place, and starts with the Black Bull squad investigating a mysterious dungeon. After venturing ahead, Yami is returned to his teenage form, much to their surprise, with his memories regressing to that point in his life. He wants to find Karna, whim they meet shortly after, though she looks the same as she did in the past. From there the team needs to figure out what happened, fix that and stop Karna from avenging house Freese.

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Even though there is a lot going on, the story is more of a comical way to introduce the mechanics and game modes. The first couple of missions center on killing enemies or playing some objective based game. None of the modes are particularly complex, one is like King of the Hill, another does that followed by moving an item to a specific point, with the third asking players to collect keys to open the most treasure.

When you’re not playing an objective, you’re defeating enemies and/or bosses. Combat is fairly straightforward, even for a manga game. Players can attack, block, heal, use special, shoot a range attack, jump and so forth. Most of the depth will come from doing these things effectively, though objectives are more about tactics and paying attention to your health is more helpful than good defense due to the low amount and high regeneration rate.

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Needless to say, this all builds to playing against others. While there is a fair number of characters, covering most of the bases, complete with alternate costumes, comments and more to unlock, it offers a lot to do while having fun.

Even if the core mechanics are fairly simple, online comes down to what others are doing. Since players can choose, melee, range, healing and support, the best teams use their characters effectively or at least do more than the same thing. So, maybe get a range person with some support and heals and they’re pretty hard to deal with for zone control. Or, maybe you want to get in someone’s face, so go with melee and rush them. Like all online games there isn’t a bad tactic, though bad players can make things underwhelming.

When playing against others it isn’t surprising for people to be confused about objectives or focus on the wrong things. When one person is attacking and the other three are using crazy magic, it’s easy to see why you lost. There really isn’t much to prevent that, though I will praise the post game options. Players can choose to stick with the same team, join a new one or just leave. It’s a good way to support unorganized players without making things too awful or trying to find the right balance.

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Despite multiplayer finding good balance, similar things can’t be said about graphics and diversity. Most stages are small generic areas. One is a broken temple, another is a grassy field and so forth. None of them really leave a lasting impression beyond being really general designs of typical locations. In addition to looking so so, the use of animated scenes and cold unmoving character models is jarring and underwhelming.

Even if characters have a couple expressions that really highlight their characteristics, it doesn’t do much for the scenes. Even though some of the animated scenes are nice, seeing more even quality across the board would’ve probably been a better choice.

Verdict

Black Clover: Quartet Knights tries to get players into the world though multiplayer with uneven results. Between the uninteresting story that is more of a tutorial and lackluster graphics, it makes for an underwhelming experience. Despite being fun, multiplayer often times relies on others stepping up or playing a specific way, something that won’t always happen with random players and can be frustrating for all involved. Naturally, none of these things make Black Clover: Quartet Knights something you should avoid, just understand what you’re getting into and if magic, tactics and anime sound fun in a multiplayer setting, it’ll probably be a hit.

[Editor’s Note: Black Clover: Quartet Knights was reviewed on PS4 platform. The game was provided to us by the publisher for review purposes.]

Granblue Fantasy: Versus – How to Quickly Beat RPG Mode and What it Unlocks

If you plan on playing Granblue Fantasy: Versus long term, you’re going to need to eventually beat RPG mode. This will give you the character Beelzebub, along with additional colors, weapon skins, resources for the original game and a Vyrn costume. But, if this mode isn’t your thing, this guide will explain how to easily overcome any challenge.

Build your own weapon grid

At first auto select might seem like a good idea but the way auto select works is more theoretical than literal. Under perfect conditions that would be your best build but most people will focus on leveling and maximizing SSR weapons for better perks and higher stats. For this reason, make at least one grid for every weapon type and focus on SSR weapons of that type, followed by whatever gives the most stats. By doing this you can achieve much higher stats than through auto select.

Avoid Free Quests and Tower of Babyl

Odds are if you’re reading this guide, you want to unlock everything as quickly as possible. And, while these quests offer cute stories and additional resources that you may or may not need for weapon skins, they’re not required for progression. Your best bet will always be avoiding them and ideally getting enough weapons from draws to never have to do them.

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Set Both Characters as AI

Similar to Mortal Kombat 11, if you don’t feel like playing Granblue Fantasy: Versus, you can set player one and two as AI who will do the missions for you. To do this, either select your character before the match and change partner setting to CPU or give control to the computer in the middle of a match. The penalty for doing this is rather small and will not prevent you from unlocking the stages and items you want. That being said, the AI is too dumb to beat bosses and a handful of stages, so it isn’t a foolproof method as much as a nice bonus if you want to progress while eating dinner.

Don’t Grind; Ask for Back Up

Certain bosses and stages are, quite honestly, really difficult without good gear, a decent amount of skill and the right tactic. Thankfully, those uninterested in doing this can simply ask for assistance and likely find someone far more powerful that is willing to do it for them. Some of the hard mode bosses I was able to find level 100 Japanese players that effortlessly dropped the boss, got me an S rank and more. The only downside is some of the optional fights have to be done offline. For these you should be able to build a character just strong enough to win, though they’re mostly for weapon skins and the one trophy that requires you craft one of the weapons.

Ghost in the Shell: Stand Alone Complex – First Assault Online Getting Shut Down This December

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The free to play video game, Ghost in the Shell: Stand Alone Complex – First Assault Online, is getting shut down for good this December. If you like playing the game, I suggest you play as much as possible before its closure.

The announcement was made via Steam. Ghost in the Shell: Stand Alone Complex – First Assault Online will be up until December 6th, where the game will be gone forever.

They posted: We’re sorry to inform you that we will be sunsetting Ghost in the Shell: Stand Alone Complex First Assault Online in North and South America, Europe, and the Oceania region, with final closure scheduled for December 6.

This was a very tough decision to make. The game has been in development for a long time, supported by developer, publisher, and community effort. Ultimately, we decided that continued development wasn’t going to help the game become what we all hoped it could become.

Soon they will stop selling DLC and remove the in-game store. As aforementioned, play the game as much as you can while it’s still up.

Way of the Samurai 4 Review

Way of the Samurai 4 released in Japan in March of last year as a PlayStation 3 exclusive. Now, Aquire’s unique franchise has come to the US as a download-only title on the PSN. Once again, players can don the kimono of a nameless samurai and alter nearly aspect of the world around them. With new additions and tweaks, can Way of the Samurai 4 draw in more than its usual crowd with its latest entry?

Let’s take a look at the HOTs and NOTs of Way of the Samurai 4.

HOT

Out of the Ordinary

Everyone should make a habit of trying a game that differentiates itself from the handful of sequels, remakes and unimaginative titles lining store shelves. Way of the Samurai 4 is one of those games that helps break up the monotony of the annual filler. Players will take on the role of a nameless samurai in the fictional port town called Amihama in the year 1855. The British Navy has just arrived in order to set up trade relations, but as you can imagine, not everyone is too happy about their presence. As it would happen, your personalized samurai has walked right into the middle of the conflict at the right time completely by coincidence. Immediately, you can choose to side with the British, aid the Disciples of Pranja in removing the unwanted foreigners, attempt to keep the two apart or simply ignore the issues in your face and do your own thing. That’s one of the most attractive aspects of this franchise. Players are given near-unrestricted freedom to do as they please in feudal Japan, whether they answer everything with their sharp blade or tongue.

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To break up the pacing, mini-games are spread throughout the open world. These range from the expected to the unusual; we’re talking mini-games that make side attractions in the Yakuza series look average. Most notable are the torture and night crawling options. The former occurs when the player is arrested and taken to be tortured. You’ll have to survive various torture techniques, such as being strapped to a turning water wheel. The night crawling missions are bit out there. Under the cover of night, the nameless samurai can seduce random NPCs by sneaking into their homes and overcoming their playful resistance. Succeed in night crawling and you’ll be rewarded with random items. Looking towards more constructive choices, a foreign language school can be opened up which translates foreigners’ dialogue from question marks to actual words. Sure, gambling is present and there are your typical fetch quests, but these are the best of the bunch.

When the samurai’s wit just won’t do, the sword must be unsheathed. The quality of your weapon can be changed through attribute upgrades and other visual customization options. These weapons can even be taken to blacksmiths to be melted and used for a new sword. Firearms are now available and muskets can be found carried by British NPCs early on, but the player won’t be able to wield them from the beginning. Or, should you choose to make the battles a bit more person, you can ditch the weapons all together and show up swordsmen with your fists. Let’s not forget about the protagonist’s appearance. They can always purchase new attire, which may lead to some bizarre combinations, to break the traditional samurai dress code; that is, if you choose to do so.

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High Replay Value

With all of the choices contained within the game, it’ll take much more than one playthrough to see everything. There are 10 endings to view and that’s just the tip of the replay factor. Working much like New Game+, finishing a playthrough carries over the player’s items, money and other obtained content into the new game. This means that each time you finish the game, your next run will yield more options and further show off the game’s true offerings.

Asynchronous Online System

Way of the Samurai 4 has implemented an engaging feature that should be familiar to Demon’s Souls fans. Players’ samurais are automatically uploaded if connected to the PlayStation Network. These characters become NPCs in other games. If you, too, are online, you may bump into someone else’s character, at which point they can duel. Win the battle and you’ll be awarded with the other player’s sword. New custom weapons make great trophies, reminding you of your many victories.

NOT

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Poor Graphics

Way of the Samurai 4 isn’t too visually pleasing. Although it was only released last year in Japan, it looks severely outdated. Character animations are stiff and the environments look bland and muddy. Many had hoped that the fourth installment would receive a substantial upgrade in the graphics department after Way of the Samurai 3’s disappointing presentation, but that just isn’t the case. Way of the Samurai 4 looks far from a PS3 title and, instead, closely resembles games from last-gen tech.

Underdeveloped Combat

For the most part, combat is at the core of the game. Unfortunately, fighting isn’t the most engaging activity. There are weak and strong attacks with the ability to maneuver around attacking opponents. Combat can be upgraded by learning new techniques, but even at its “best”, it fails to capture the interest of the person holding the controller. Attacks are executed slowly and enemies carry out their assault in the same fashion; even groups of enemies attack one by one, providing little challenge. Ensure you attack first and continuously, and you’ll win almost every time. Sometimes, choosing to use diplomacy to work out a problem is better just so you can avoid having to deal with the archaic battle system.

Not for Newcomers

Way of the Samurai 4 may be easier for newcomers to try out in comparison to past entries, but that doesn’t mean that it’s all that newbie-friendly. This is a franchise that requires a ton of player commitment to find the gems dug deep within the game’s core and that could take several hours (or playthroughs). Long-time fans will feel right at home playing through the game 10+ times and putting up with the title’s lacking characteristics. However, these issues are much more apparent to first-time players as they don’t have a history tied with the franchise to allow themselves to overlook the obvious shortcomings; not to mention more current titles have set their expectations high in terms of gameplay, which causes WotS 4’s components, such as combat, to feel lacking in this gaming era.

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Verdict

Way of the Samurai 4 is an interesting game with unmatched player input and control over the final outcome. This is a game all about customization. Customize your character; customize your weapon; customize your adventure. The ending is in your hands and will slowly reveal itself with each decisive action. However, even taking the Demon’s Souls-inspired online connectivity and high replay value into account, the game lacks polish and accessibility to those who haven’t played the franchise prior. The clunky combat and outdated graphics leave much to be desired. This is definitely one for the fans, but everyone else need not apply.

[Editor’s Note: Way of the Samurai 4 was reviewed on the PlayStation 3 platform. The game was provided to us by the publisher for review purposes.]

Ni No Kuni II is the closest to Suikoden you’ll ever get

It’s been over a decade since Konami has released Suikoden V and since then, many fans are really getting antsy to know if there will be a sequel to the much beloved series. With Konami being quiet for over a decade, many assumed that the series was dead while many hoped that there will be a developer going to pick up that series. While fans of the Suikoden series are waiting patiently, there’s this game upcoming game called Ni No Kuni II: Revenant Kingdom, the sequel to the critically acclaimed Ni No Kuni: Wrath of the White Witch from Level-5 that pretty much resembles the gameplay of the Suikoden series.

After spending this past week playing Ni No Kuni II: Revenant Kingdom, I have concluded that this game is the closest Suikoden fans will ever get to a spiritual successor. From its storyline to the kingdom building, everything that fans love about Konami’s series are all in the game, but then Ni No Kuni II has a lot of things that sets the series apart with Suikoden, which is a good thing.

Without spoiling anything, Ni No Kuni II: Revenant Kingdom is about the coming of age of Evan, a young king who is obliged to create his own kingdom after getting booted out from his own in Ding Dong Dell. Evan will get his own kingdom to build about six hours into the game. Once Evan has his own kingdom, players will be able to access the game’s town management system where you will be establishing various shops, assign citizens that you recruit in a shop, do research to get items that you can buy in the shop and other things that might be useful for the kingdom.

Aside from going through the fun-filled story the game has to offer, players will be spending most of their time making sure that their Kingdom is flourishing as players will be obliged to keep checking them for new things to research, gather items, and so much more. At some point, players will be upgrading the Kingdom to a much bigger one using the kingsguilding currency that you rack up for simply having citizens working for you in your kingdom. Pretty much, players will have to think carefully where to assign citizens as the kingdom’s success will depend on them, especially if you want to upgrade various things in the kingdom.

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To get the citizens that should work for your kingdom, you will find a lot of recruitable ones. Similar to Suikoden, each citizen that you get to recruit will have a special part in your kingdom and some will require you to do certain sidequests. Some are hard but others will simply just join you by talking to them. There are characters that you meet along the story will be part of your kingdom while others will really task you in searching the world to get the citizen you need, which is fun as each character has its own story to tell.

In addition to the kingdom building and recruiting citizens that players will be doing in the game, there’s also that skirmish mode segment that puts two factions in an birds-eye view fight. Fans of Suikoden who played the first two games should be familiar to the skirmish mode that Ni No Kuni II has to offer. It’s not that in-depth but the similarity is quite close where you put units in your faction and you fight others in a strategy-like game.

In the end, fans who are looking for a quick fix on Suikoden should definitely consider Ni No Kuni II: Revenant Kingdom. It’s no way exact clone of Suikoden but it’s really the closest Suikoden game you will ever get. Check back with us on March 19, 2018 for our review of the game.

Suikoden Games now on sale on PlayStation Store

With Tokyo Game Show 2019 happening this week, Sony launched this week its PlayStation Store’s Big in Japan Sale. Classic titles like the Suikoden games are now on sale on the PlayStation Store for as low as $1.79.

Suikoden games are one of the most under-rated JRPGs that have released a few decades ago on the PlayStation and PlayStation 2. With its last title on the PSP that didn’t even make it outside Japan, many are still hoping that one day, Konami or some other developer will revive the series back. While it’s not happening anytime soon and you have a PlayStation 3, the four Suikoden games are on sale this week.

Suikoden 1 – $1.99

Description: Enter an ancient world full of bravery, mysticism, and romance as you discover your true destiny. Head up the Liberation Army and gather up to 108 companions to join you in your battles along the way, and call the shots in large-scale warfare, in this RPG of epic proportions.

Suikoden 2 – $2.99

Description: Experience an epic tale of warfare, magic, friendship and betrayal.

Suikoden 3 – $2.99

Description: Three lives from opposing forces in the Grassland War hold the fate of all living things their hands. Can these three discover the secrets of the Flame Champion, find the True Runes and fulfill their destiny to forever change history? Experience this epic tale from three opposing viewpoints.

Suikoden 4 – $2.99

A prequel to the acclaimed role-playing series Suikoden, Suikoden IV reveals the origins of the Rune of Punishment. Although set in the past, Suikoden IV has no shortage of innovation, as it features a Tactical Formation System and more than 60 playable characters. It also has some important firsts for the series – such as all travel is done by ship, and characters are imbued with actual voices – among other features.

Unfortunately, Suikoden V never made it on the PlayStation 3’s PlayStation 2 Classics. At least for $11, you can get all Suikoden games on PlayStation 3 and relive the greatness.

Dynasty Warriors 7 – Unlockable Characters, Modes, and More!

In Tecmo KOEI’s Dynasty Warriors 7, there are a lot of characters that a player can unock and a mode that adds a replay value to the game.

Today, we would like to reveal the game’s unlockables that features secret characters, and many more.

Still deciding whether to pick up Dynasty Warriors 7? Read our review to learn more!

UNLOCKABLE CHARACTERS

There are characters in the game that are now available after the completion of the Story mode. In order to unlock the following extra characters, players will have to play through the Legendary Battle and the following characters will be unlocked.

Cai Wenji
Cai Wenji Legendary Battles 1-3 on Conquest Mode

Cao Ren
Cao Ren Legendary Battles 1&2 on Conquest Mode

Da Qiao
Da Qiao Legendary Battles 1&2 on Conquest Mode

Diao Chan
Diao Chan Legendary Battles 1-3 on Conquest Mode

Lian Shi
Lian Shi Legendary Battles 1&2 on Conquest Mode

Ma Chao
Ma Chao Legendary Battles 1&2 on Conquest Mode

Ma Dai
Ma Dai Legendary Battles 1&2 on Conquest Mode

Wang Yuanji
Wang Yuanji Legendary Battles 1&2 on Conquest Mode

Xiahou Ba
Xiahou Ba Legendary Battles 1&2 on Conquest Mode

Xiao Qiao
Xiao Qiao Legendary Battles 1&2 on Conquest Mode

Xing Cai
Xing Cai Legendary Battles 1-3 on Conquest Mode

Xu Huang
Xu Huang Legendary Battles 1&2 on Conquest Mode

Yue Ying
Yue Ying Legendary Battles 1&2 on Conquest Mode

Zhen Ji
Zhen Ji Legendary Battles 1&2 on Conquest Mode

Zhou Tai
Zhou Tai Legendary Battles 1&2 on Conquest Mode

UNLOCKABLE STUFF

Red Hare
Complete the Battle for Supremacy

Officers in Conquest Mode
Complete a character’s legendary battle to unlock the Officers in conquest mode.

Civilization 6 PC System Requirements Revealed

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2K Games has posted the PC system requirements that you need in order to run Civilization 6. The requirements were posted on the Steam page for the game.

Minimum

OS: Windows 7 64bit / 8.1 64bit / 10 64bit
PROCESSOR: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
MEMORY: 4 GB RAM
HARD DRIVE: 12 GB or more
DVD-ROM: Required for disc-based installation
VIDEO CARD: 1 GB DirectX 11 Video Card (AMD 5570 or nVidia 450)

Recommended

OS: Windows 7 64bit / 8.1 64bit / 10 64bit
PROCESSOR: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
MEMORY: 8 GB RAM
HARD DRIVE: 12 GB or more
DVD-ROM: Required for disc-based installation
VIDEO CARD: 2 GB DirectX 11 Video Card (AMD 7970 or nVidia 770 or greater)

Other Requirements

Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam Subscriber Agreement required for activation.

Civilization 6 is out on October 21st exclusively for the PC.

Resident Evil: Operation Raccoon City Review

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Resident Evil is a well-established franchise known for its in-depth narrative, various viruses and (quickly vanishing) horror elements. While Capcom has been behind every entry thus far, that is now changing as the SOCOM developer Slant Six is trying its hand at the zombie survival game. Since their expertise lies in fast-paced third-person shooters, they’re bringing some of their style to the new Resident Evil spin-off subtitled Operation Raccoon City. With 2012 containing three separate Resident Evil titles, can Slant Six’s interpretation maintain the classic Resident Evil vibe while still venturing into more action-packed territory? More importantly, will the fans enjoy this departure from the series’ norm?

Let’s take a look at what’s HOT and what’s NOT in our review of Resident Evil: Operation Raccoon City.

HOT

From the Eyes of Umbrella
Gamers who have played the first three Resident Evil games on the PlayStation 1 should know the incident that took place in Raccoon City. While we saw the destruction of the city in the eyes of the good guys before, the new Resident Evil title dubbed Operation Raccoon City will allow fans of the series to play through the game through the eyes of Umbrella’s armed forces. The six new elite members of Umbrella are the main characters and you will fill one of their shoes as you replay the events that took place in Resident Evil 2 and 3 from their point of view. Your mission within the game is to prevent any leaks of Umbrella’s involvement with the outbreak that happened in Raccoon City. Going through familiar places, you will team with up to three people or AI-controlled team mates and get that objective done. Hunk’s mysterious appearance in past Resident Evil games will finally be answered here and his involvement in the whole incident. For fans of the series like myself, the story of the game’s campaign mode is somewhat interesting and I’m sure fans will find it intriguing as well.

Solid Third Person Shooter
Operation Raccoon City isn’t developed by the team who usually makes Resident Evil games, but, instead, it’s made by the team who brought us SOCOM: Confrontation on the PlayStation 3 and other well-known third-person shooters in the gaming industry. While majority of the titles they have released are somewhat average, the studio’s attempt to make Resident Evil to be more shooting-oriented is pretty spot on. The developer managed to bring what fans love in the third-person shooter genre (primarily, solid controls), fast paced third-person action, and pretty much everything SOCOM had is in Operation Raccoon City. For those who have played SOCOM, the moment you start playing this game, you’ll realize that it’s SOCOM with zombies and a Resident Evil theme!

Some Resident Evil Elements are Intact
As you know by now, Operation Raccoon City is a third-person shooter. That being said, the game managed to retain some of the Resident Evil elements that we’ve become fond of. Pickups like the Green Herb and First Aid Spray are among the items that will be in the game. Adapting the Circle HP health system in Resident Evil 4 & 5, the health of your character depends on it. With Green Herbs and First Aid Spray scattered throughout the field, you will pretty much be looking out for your health circle bar on the HUD. The bullets that you take in both single player and multiplayer will drain your circle HP bar and, once it’s gone, you’ll see the ‘You Are Dead’ sign. At this point, you’ll either respawn or restart from checkpoint in campaign.

Along with the herbs and spray, another element that Operation Raccoon City managed to retain in the game is the recognizable enemies. The game will not be carrying the Resident Evil title without its memorable monsters like the Zombies, Hunters, Lickers, Nemesis, and a lot more. The designs and the physiques are pretty much left intact and fans of the series will be glad to see them back in action in a different genre.

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Addictive Online Multiplayer
Slant Six not only specializes in third-person shooters, but they have also crafted some of the best multiplayer games. Following the success of Confrontration on the PS3, I can see a future for the multipayer section of Operation Raccoon City. Those who love playing online will find the game addictive due to its handful of online modes. Think of the well-known modes implemented in Operation Raccoon City and add the enemies of Resident Evil to distract you? Now that sounds like a challenge, huh?

The multiplayer portion of Operation Raccoon City has four modes: Team Attack (Team Deathmatch with zombies added into it to distract both sides), Biohazard (Capture the Flag where two teams have to get the five viruses and bring them to HQ), Heroes mode (eliminate the “Heroes” that know the secrets of Umbrella and the players who swear allegiance to a certain team) and, finally, Survivor (similar to Horde mode, but near the end of the timer all teams must compete for their survival as they race through the helicopter that has only limited seating). Three out of the four multiplayer modes in Operation Raccoon City are enjoyable, while I find the Heroes mode confusing and annoying.

As with all multiplayer portions of shooter games recently, it is bare without customizations and a leveling system. Every time you complete a mission and perform a kill, an Experience Point will be awarded to you at the end. These points are used in a lot ways in Operation Raccoon City as you’ll be needing them to purchase items and abilities that your character can use for leveling purposes. These customizations and all that mumbojumbo about the leveling system are all pretty common in shooter games today. One new thing, however, is when you get bitten by a Zombie or any of the enemies within the game, you can become a Zombie for a short time and attack your own teammates.

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NOT

Disappointing Campaign Mode
Aside from having a solid multiplayer, Operation Raccoon City also highlights the campaign mode. While the story behind the campaign is interesting and top-notch, you will be disappointed however in how it’s structured. Since everything about the game is built around the idea of playing with other people, you will have a hard time enjoying the campaign alone if you can’t find anyone to join you. This is due to the terrible artificial intelligence of your squad. The A.I-controlled characters that “help” you do a pretty bad job in providing support and sometimes they’ll simply not shoot at enemies or they’ll stand in your way as you try to kill an enemy. It’s nice that there’s no friendly fire enabled as you’d most likely kill your teammates on accident fairly often.

In addition to the poor A.I, the campaign mode also has some identity crisis. It isn’t sure whether it should retain the survival elements of past Resident Evils or if it should just be all about mindless shooting. Throughout the short campaign, you will have two options: run and reach the objective marker to proceed to the next mission or take your time to kill your enemies as you waste bullets, not knowing if they’re really worth your time. Even on the hard difficulty, I managed to finish a certain mission by simply running through the objective marker without firing a single shot. For those who play with a friend or people online, it’s a different experience as you’ll want to pretty much play as a team. However, with so many character classes that you are able to choose from, does it even matter which one you pick? Not really.

Another problem that I found in the campaign is the use of the cover system. For some reason, it is sometimes hard to get into cover as all you have to do is approach a wall or something and the game does the rest. While it works occasionally, most of the time it won’t. Since you can now run and gun, you will find yourself utilizing that method rather than the broken cover system because death is inevitable if you insist on using that useless cover mechanic.

During an early part of the campaign, you’ll encounter another problem that causes an invisible wall to stop you dead in your tracks until the boss reaches you at a certain point. When you are fighting someone during a section that requires that you run away from a boss, you will have to shoot them first to slow them down because, otherwise, an invisible wall will appear right in your face. This greatly limits where you can go and increase the risk of dying. The unbalanced pace of the campaign is troublesome as you can sometimes just skip the firefight and go to the objective marker to finish the mission or, in other instances, face the dreaded invisible wall.

Those who love Quick Time Events from other games will find them here in Operation Raccoon City, but they are executed in an annoying way. While every game gives you a specific amount of time before you can respond, Operation Raccoon City will give you less than a second. If you don’t see that button indication on the screen within a second, you will get hit so bad that it can lead to the death of your character. While what we discussed here in the campaign mode is mostly negative, there are positives ones as well, such as providing a true third-person shooter experience. However, you’ll see that the negatives outweigh the positives and, for this reason, players might want to skip the campaign mode and jump straight into the multiplayer.

Screen Tearing
On the PlayStation 3 version, I noticed frequent screen tears throughout the game. While it’s not really as bad as you may think, it will definitely annoy some gamers. As for the visuals, they are satisfactory as you revisit familiar and new places in Raccoon City. Those who played Resident Evil 2 and 3 will be surprised to see certain characters enhanced tremendously when it comes to the physiques and areas, like the Raccoon City Hospital. Areas like that are sure to bring back some nostalgic feeling.

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Don’t Expect Horror in this Game
Please don’t be misled by the Resident Evil title that was slapped on the game. Those who are expecting to have some classic Resident Evil experiences will not be finding them in Operation Raccoon City. There is no point in the game where you’ll feel that you’re playing a true Resident Evil game. Sure, the zombies are there, but your craving for horror will go unsatisfied because the scares simply don’t exist here. The game is pure shooter with no feeling of real horror and suspense whatsoever. Just because it has the Resident Evil title doesn’t mean it will have that experience. Think of this game as a SOCOM title with Zombies and nothing more.

$60 Price Tag
Since the campaign is short and is not innovative enough for everyone to enjoy, what’s left in this game is the multiplayer portion. And $60 is a steep price to pay for a game that players will only enjoy 50% of. A campaign mode that can be completed in one sitting combined with mediocre co-op gameplay leaves much to be desired and will push players toward the multiplayer section right away. A price of $39.99 would have been reasonable, but paying $60 for this game? I wouldn’t recommend it.

VERDICT

Resident Evil: Operation Raccoon City is a title that only hardcore shooter fans should get as Slant Six did a remarkable job in providing a solid online experience. However, for a game that carries the Resident Evil name in the title, fans of the series that are expecting something more along the lines of a traditional Resident Evil experience will not find that here. The game is pure third-person shooter and it is highly unlikely that long-time Resident Evil fans will actually like this entry. With a mediocre campaign making up half of what the game has to offer, it fails miserably and paying $60 for multiplayer only is too much cash to shell out for this subpar title.

Dynasty Warriors 8: Xtreme Legends Complete Edition (PS4) Review

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If there’s one thing you can count on, it’s that you never have to wait long for the next Dynasty Warriors game. 2014 had yet to see this franchise, so Koei remedied the situation by bringing Dynasty Warriors 8: Xtreme Legends Complete Edition to the PlayStation 4 (and Vita). The series’ next gen debut combines the PlayStation 3’s base game with its Xtreme Legends expansion in a single package, along with other additions and alterations. Now you can really break in your new DualShock 4 controller and mash away at its buttons through this Romance of the Three Kingdoms-inspired title. But is it a mash-fest worth adding to your next gen collection? Let’s find out in our review of Dynasty Warriors 8: Xtreme Legends Complete Edition.

Dynasty Warriors 8 Xtreme Legends Complete Edition is the same tried and true formula we’ve seen time and time again with a few minor tweaks. If it’s not broke, don’t fix it, right? That seems to be the motto tattooed on the brain of every developer over at Omega Force and, in this situation, it isn’t necessarily a bad thing. The game contains four modes: Story, Free, Ambition and Challenge. As nearly everyone who has ever touched the series (even just once) should know, the Story Mode revolves around notable clans Wei, Wu and Shu as they struggle for territorial dominance. Here is where you will find one of the most notable additions: Lu Bu’s campaign. Players can take on the role of this iconic character in his own storyline, which lasts a few hours. These few hours are packed with quality entertainment, especially as Lu Bu palms enemy faces and slams them into the ground as lightning erupts from his hands. Free Mode lets you carve a path of your choosing with whichever officer and stage you wish either offline (local co-op available) or online. Ambition mode acts as a watered down version of Empires, allowing you to capture territories and strategize from camp as you build your city. Lastly, there’s the Challenge Mode. This leaderboard-driven option offers multiple challenges, as the name implies, ranging from the fast-paced Speed Run to the timed bloodlust Rampage. Regardless of the selected game mode, expect to combo your way through thousands upon thousands of soldiers as you clear the battlefield and reach each objective.

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The character selection for these modes has also seen a boost, with the character total now sitting at 82 thanks to the addition of five new combatants. These include Yu Jin, Zhu Ran, Fa Zheng, Chen Gong and Lu Lingqi. Fa Zheng’s “Hazy Reality Cloth” and Chen Gong’s “General’s Command Scroll” provide some truly unique playstyles, the latter allowing you to command troops to drop in and fight for you. The weapons wielded by each character now benefit from a second EX attack (if the character’s preferred weapon is being used) and the new Weapon Fusion system, a mechanic found in Omega Force’s crossover series Warriors Orochi. Weapon Fusion allows the combination of weapons to gain better attributes and effects, such as healing or elemental damage. Gems are the new currency used to take advantage of this feature and they require significant grinding to obtain. Building a weapon of mass destruction can be an engrossing process and addictive process. Having your dream sword by your virtual side will definitely come in handy when taking on the new difficulty level “Ultimate”. Depending on your desire to reach the new level cap of 150 (up from 99), you might find yourself dabbling in this punishing setting. Personally, I found the new “What If?” scenarios to be a bigger draw.

In terms of visual presentation, Dynasty Warriors 8 Xtreme Legends Complete Edition on the PS4 is easily the best looking entry in the series. That’s not to say that the game is visually impressive, however. While character models have been smoothed out and have been given a little extra detail, the game doesn’t carry that next gen feel in this department. Surprisingly low res textures can still be found throughout the game as well as the off-putting haze that distorts the background, robbing it of the lush detail we had hoped to see. At the very least, the Complete Edition runs smoother than its last gen counterpart and only sees a few hiccups here and there, which is commendable in its own regard given the vastly increased on-screen enemy count.

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Maybe you’ve played Dynasty Warriors 8 on the PlayStation 3 and are currently wondering, “What’s in it for me?” The Complete Edition is compatible with any save data on the PS3. Both Xtreme Legends and Complete Edition-specific content await players on Sony’s next gen console, providing some incentive to purchase the game again and continue their one-man army adventure. If you happen to own a Vita, you can partake in the cross-save feature and pick up your Dynasty Warriors 8 campaign even when you find yourself away from home. The only downside is that this game is not a part of Sony’s cross-buy program, meaning you are forced to buy the same game twice if you want to swap saves back and forth between your console and handheld.

Dynasty Warriors 8 Xtreme Legends Complete Edition brings Omega Force’s long-running formula to Sony’s shiny new system in a comprehensive package. Newcomers and hardcore fans alike will find plenty to enjoy here, until the repetition inevitably becomes too tedious for all but the most dedicated. This isn’t the game you will pull out to show your friends what Sony’s sleek powerhouse is capable of, but that was never the intended selling point. The mindless annihilation of entire armies still manages to be an addictive, time-consuming endeavor. And sitting side by side with a friend for some good old fashioned couch co-op while you rack up a bodycount reaching quadruple digits is always welcome in a world where local play is becoming scarce. If you skipped Dynasty Warriors 8 or the Xtreme Legends expansion last year, the Complete Edition brings enticing new content that manages to provide an overall enjoyable experience despite its shortcomings.

[Editor’s Note: Dynasty Warriors 8: Xtreme Legends Complete Edition was reviewed on the PlayStation 4 platform. The game was provided to us by the publisher for review purposes.]